Explore Kiss918 Fishing Games
Browse eight documented fishing games and select a title for details.
Ocean King 10000
Fishing Star
Fishing Star 10000
Li Kui Pi Yu
Li Kui Pi Yu 10000
Da Sheng Nao Hai
Da Sheng Nao Hai 10000
Find Fishing Games by Style
Different fishing games offer different underwater themes, room arrangements and interface layouts. Use the filters to explore the collection.
No games match these filters. Reset filters to view all fishing games.
Understanding Shot Costs & Fish Multipliers
Every shot in a fishing game has a cost. Understanding that cost is essential because unsuccessful shots still consume credits.
How Shot Costs Work
The number shown beside a cannon may represent the credit cost of each shot.
For example, if a cannon uses 10 credits per shot, firing 20 shots costs 200 credits before considering any payouts.
Formula:
Total Shot Cost = Credit per Shot × Number of Shots
How Fish Multipliers Work
Some fishing games display multipliers beside targets or in a payout information screen.
A multiplier describes the amount that may be awarded when a target is successfully captured under the applicable rules.
For example, if a 10-credit shot captures a target paying 20 times the shot value, the displayed award would be 200 credits.
Formula:
Capture Award = Qualifying Shot Value × Target Multiplier
A target's multiplier does not tell you its probability of being captured. Larger displayed multipliers do not mean that a target is more likely to pay.
Why Shot Frequency Matters
Repeated firing can consume credits rapidly, particularly when Auto is active or the cannon level is high.
For example, 50 shots at 20 credits each cost 1,000 credits, regardless of whether any targets are captured.
Shot Cost Calculator
See how credit value and shot count affect total consumption.
10 credits × 30 shots
Illustrative calculation only. It excludes capture awards and does not calculate expected returns. Actual cannon values vary by game.
Standard vs 10000 Fishing Rooms
Several Kiss918 fishing titles are presented in both standard and 10000 editions.
Standard Fishing Rooms
Historical standard editions commonly show a room-selection interface where different shooting ranges can be chosen.
This allows visitors to identify the available room structure before entering the shared shooting table.
10000 Fishing Rooms
Historical 10000 editions generally emphasise a higher-value shooting configuration, sometimes entering a single top-range room.
The exact cannon costs and permitted stakes depend on the game configuration.
Key Differences
| Feature | Standard Edition | 10000 Edition |
|---|---|---|
| Room Selection | Often multiple options | Often a single higher-range room |
| Shot Values | Depend on chosen room | Associated with higher-range settings |
| Game Setting | Original game theme | Similar theme, sometimes different artwork |
| Shooting Mechanics | Cannon-based | Cannon-based |
| Credit Consumption | Depends on shots and cannon value | Can be faster at higher shot values |
A 10000 edition is not automatically a separate game with better winning chances. It may primarily differ in permitted stakes and room presentation.
The 10000 label is a version or room designation. It does not mean that every shot produces a 10000-times payout.
How Kiss918 Fishing Games Work
Unlike slot games, which use individual spins, fishing games generally take place on a continuously moving screen where each shot costs credits.
Fire / Shoot
Aim at a target and fire the cannon. Each shot uses credits according to the selected cannon value, regardless of whether a target is captured.
Cannon Level
Controls the credit value assigned to each shot. Changing the level changes the rate at which credits are spent.
Lock
Where supported, Lock keeps the cannon directed at a selected target or target type. It does not guarantee a successful capture.
Auto
Where supported, Auto repeatedly fires without requiring a separate press for every shot. This may use credits continuously until stopped.
Switch
Some historical interfaces feature a Switch control for changing cannon types or shooting configurations.
Room Selection
Some games allow users to select between room ranges before entering the shooting table. Each range may have different permitted shot values.
Fishing Game Features Explained
Special features and target mechanics vary between games.
Boss Fish
Larger or visually distinctive creatures may be associated with higher displayed payouts or special events.
Their appearance does not guarantee that they will be captured.
Special Weapons
Some fishing games include weapon modes or special attacks such as bombs, lightning or tracking effects.
The exact functions depend on the title and its rules.
Target Multipliers
Displayed values that indicate possible payout multiples when specified targets are successfully captured.
Shared Multiplayer Rooms
Multiple players may fire into the same moving scene from separate cannon positions.
Other players' activity may change which targets remain visible, but it does not establish a reliable strategy for predicting successful captures.
Auto Fire & Target Lock
Automation controls may make repeated shooting easier, but they do not remove the cost of each shot or guarantee a payout.
Bonus Targets
Certain games include special creatures or objects with additional effects when captured.
Check the relevant game's information screen for the applicable rules.
How to Read a Kiss918 Fishing Game Screen
A fishing game contains several information areas that differ from a conventional slot machine.
1. Shooting Cannon
Displays your firing position and may show the current shot value.
2. Credit Balance
Shows the available credits associated with your session.
3. Moving Targets
Fish and other creatures move across the screen and may carry different payout values.
4. Targeting Controls
Lock, Auto and other buttons may control how your cannon fires.
5. Target Multiplier Display
May show the payout multiple associated with particular creatures.
6. Room or Round Information
May indicate the selected room, remaining round time or other session details.
Kiss918 Fishing Games FAQs
Answers to common questions about fishing controls, rooms and targets.
Why can my credit balance decrease even when I appear to hit a fish?
A shot normally costs credits whether or not the target is captured. A visible hit animation does not necessarily mean the game's capture condition has been met.
Can two players shoot at the same fish?
In shared-room fishing games, multiple cannons may aim at the same moving creature. The exact handling of simultaneous shots and capture awards depends on the game's rules.
Does increasing the cannon level make every fish easier to capture?
A higher cannon setting changes the shot value and may affect mechanics according to the game rules. It does not guarantee successful captures or a positive return.
Why can a high-multiplier target remain on screen after several shots?
A displayed multiplier is not the target's capture probability. A target may require additional conditions or remain uncaptured despite repeated shots.
Can I stop Auto mode immediately?
The available controls and stopping behaviour depend on the game. Check the interface for its stop function before enabling automatic firing, especially because each additional shot can consume credits.
Does a different cannon animation mean the shot costs more?
Not necessarily. Visual effects do not reliably identify the amount deducted. Check the numeric cannon value and game information rather than judging cost from the appearance of the weapon.
Is a 10000 fishing room the same as a 10000-times guaranteed reward?
No. The label identifies a game edition or higher-range room configuration. It does not promise a specific payout from each shot.
Are larger fish always worth targeting?
Larger creatures may have higher displayed payout multiples, but that alone does not establish a favourable expected return. Their capture probabilities and the cost of repeated shots also matter.
